Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts

April 7, 2015

2D Modular Environment

Since this project has been put on hold, I have decided to put up some of the images that I worked on for a side-scrolling adventure game. Our goal with the environments was to try and capture the level of detail seen in a Disney movie while still having the needed modularity of different. The result was hardly perfect, but this is also just the prototype for our concept.

Some of the More Notable Single Pieces

        


Some of the Larger Pieces:




Below you can see the various pieces all together in a visualization of the scene we hoped to create. You will noticed that some of the perspectives don't quite match up and there may be a couple of other things that do not look quite right. All that said, it's not a horrible environment and I learned a lot from painting the individual pieces.





Even if the project does not continue forward, I think I am pretty happy with this pass at creating a modular 2D environment that has a hand painted look. There is plenty that I can do better if I attempt to do this again, but this is a big step up from things that I did prior to this.

March 25, 2015

Spring Game Jam 2015

Last weekend, I participated in SNHU's 48 Hour Spring Game Jam. My primary role on the team of five was that of the Environment Artist and Designer. The majority of the environment tiles seen in the images were done by me with the exception of the gravestones and several of the interior pieces (which were done by Alexander Paleologopoulos, Nate Laurin and Xavier Christens - Patrick Ryan coded the game).

The theme of the jam was H.P. Lovecraft so we decided to make a sinister semi-turn-based mystery action survival game that made use of pixel art set at a forty-five degree perspective, Unity, and a VR headset which worked with our programmer's phone. The result was terrifying immerse and the team plans to continue the project now that the competition is over.

Title Screen by Nate Laurin


Wide shot of the map

The upper portion of the Town Square

 Close up of the Bar/Inn Town Hall and Clinic


Shot of the Church and its Cemetery

A look at what lies within the buildings when the player enters (normally they would only see one interior at a time)


Now that I can make a second pass at this environment, I will be working on optimizing the image files, adding more variation to some of the pieces, putting in assets like trees which did not make it into the final build and just improving the overall quality of this spooky Louisiana port town.